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ui design for

crypt fall

a BRIEF OVERVIEW

First Steps

Flowcharting

Crypt Fall is an "endless-faller" mobile game designed to keep the player striving to survive and beat their personal best records.

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Design step through

My design for our project's UI was centered over keeping things cohesive throughout each screen and keeping all important information within just a few clicks from everything.

flowcharting

Flowcharting all the different paths a player may take is a crucial step in my UI design process. Creating these flowcharts helped map out however many different screens we may need and how we'll need to connect everything.

First round of UI prototyping

First round of main menu UI

prototyping

Most of my first days were spent designing mock-ups of our UI screens and discussing them with our UI artist. Our first ideas were very spread out in terms of design, look, and feel of our game. We were wanting to go for a more minimalist look in the front end UI compared to a cartoony and stylized in game and pause menu. Our shop menu had a very spooky and haunted feel to it.

CF_MainMenu1.png
CF_InGame1.jpg
CF_PauseMenu2.png
CF_Shop1.png
CF_Shop2.png

completed designs

The thing I wanted to achieve most was a sense of cohesiveness throughout every menu. I worked with our UI artist to create a style of icons that fit within our game style of underground and rocky.

Each menu would hold about the same design and button placement as other screens in order for the player to quickly generate a sort of muscle memory about where on the screen to click to complete the desired action.

MainMenu.png
PlayerStats.png
InGame.png
OptionsMenu.png
EndGame.png
ShopMenu.png

Meet the team

design
SARAH.PNG

Project Lead, Documentation & Production, Gameplay Designer

Sara Masek

gaby.jpg

UI Designer / Engineer, Gameplay Designer, Programmer

Gabriella Torres

sean.jpg

Main Programmer, Gamplay Designer, QA Lead

Sean Beauchene

art
&
animation

Project Lead, Texture Artist, 3D Modeler

Zoe Coughlin

bailey.jpg

Project Coordinator, 3D Artist, UI Artist

Bailey Shadid

Project Co-Lead

3D Modeler, Texture Artist

Josh Miller

Particle Effects, 3D Modeler

Zachary Merritt

dany.jpg

Lead Animator, Rigger, Cinematics

Daniel Gomez

Animator, Rigger, Cinematics

Colin Tuner

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